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Booming Mobile Gaming Market in India

Booming Mobile Gaming Market in India

Format :  Adobe Reader (PDF) Upto 24 hour delivery
Publish Date : Oct, 2012| No. of Pages : 80

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List of Figures:

Figure 3-1: Gaming Market by Segment (%), 2011
Figure 3-2: Forecast for Gaming Market by Segment (%), 2015
Figure 4-1: MVAS Market by Type (%), 2012
Figure 4-2: 3G Subscribers Base (Million), 2011-2015
Figure 4-3: Share of Android Based Smartphone Sales (2011 & 2012)
Figure 4-4: Tablet Market (Billion INR), 2010-11 & 2011-12
Figure 5-1: Share of Smartphones in Total Mobile Handset Sales (2011)
Figure 5-2: Mobile Handset Sales (Million), 2010-2015
Figure 5-3: Share of Major Players in Mobile Handset Shipment (2011)
Figure 5-4: Share of Public and Private Mobile Service Providers (2012)
Figure 5-5: Mobile Subscriber Base by Service Provider (2012)
Figure 5-6: Mobile Subscribers Base (Million), 2009-10 to 2015-16
Figure 5-7: Smartphone Sales by Operating System (%), 2011
Figure 6-1: Mobile Gaming Industry (Billion INR), 2010-2015
Figure 6-2: Mobile Gaming Industry by Segment (%), 2011
Figure 6-3: Mobile Gaming Industry by Consumer End (Billion INR), 2010-2015
Figure 6-4: Mobile Gaming Industry by Service End (Billion INR), 2010-2015
Figure 6-5: Top Five Mobile Games Usage by Operating System (%), February, 2012
Figure 8-1: Share of Consumers Prefer to Play Mobile Games
Figure 8-2: Mobile Game Playing by Age Group (%)
Figure 8-3: Mobile Game Playing by User Type (%)
Figure 8-4: Maximum Time Spend by Mobile Activity (%)
Figure 8-5: Average Time Spend on Playing Mobile Games in a Day (%)
Figure 8-6: Mobile Games Played by Place (%)
Figure 8-7: Share of Paid and Free Games
Figure 8-8: Mobile Game Prefer to Buy by Price Range (%)
Figure 8-9: Mobile Game Preference by Type of Game (%)
Figure 9-1: Gaming Industry Value Chain
Figure 10-1: Animation Industry (Billion US$), 2010-2015
Figure 10-2: Top Outsourcing Destinations for US Companies (%)

List of Tables:

Table 10-1: BWA License Distribution to Telecom Players by Circle
Table 10-2: Comparative Cost of Development of Animated Content (US$)

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