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Mar 23, 2006

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In the present age consumers are making increasing possessions of digital products in their homes, cars and elsewhere. This is an encouraging move for the companies that manufacture and sell high tech gear and related services. It is also raising investment in R&D in computer and electronics retail sub industry in a modest way.
 
The high R&D in consumer electronics industry leads to economies of scale followed by fall in prices leading to increasing demand and profits. Consumer electronics are both essential and whimsical in nature. While cell phones and PCs are a must to earn a living, video games and portable audio players are purely entertainment devices.
 
Recent trends have shown that women surprisingly hold a greater share of the consumer electronics market by almost 57% and are at the top. In most categories of consumer electronics they spend about the same as men except for video games.
 
Several traditional consumer electronics are being replaced in demand. Analog televisions are being squeezed out by digital televisions while fax machines are being cornered by multi-function peripherals.
 
In a recently published market research report by RNCOS named “Worldwide Consumer Electronics Market (2006)”, analysts say that for the period 2003-2009, the Combined Average Growth Rate (CAGR) for portable digital audio players is at 57%, LCD televisions at 52% and DVD recorders at 51%.
 
The market research report discusses the conditions of the consumer electronics industry all over the globe and the existing scope of companies in this sector. The study and review of the consumer electronic industry can be used as a valuable tool to arrive at business decisions and performance appraisal.
 
The report has expanded the traditional strict definitions of consumer devices to a more broad characterization of electronic devices that are prevalent in a consumer’s world. Accordingly, RNCOS has classified consumer electronics into sub categories viz., Video Equipment, Personal Products, Audio Product, Telephone Equipment, and Computer Product. Region wise the breakouts are North America, Europe, Japan, Asia-pacific and Rest of the World.
 
The report also provides a thorough study of the top 10 players across the world including Sony Corporation, Samsung Electronics, Toshiba Corp., and Sharp Corp.
 
For more information visit: http://www.rncos.com/Report/CP13.htm


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