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Indian Mobile Gaming Industry to Grow over 74% CAGR by 2013

Nov 26, 2010
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According to our recent research report, “India Mobile Gaming Analysis”, the fast growing Indian mobile gaming market has become the most sought after destination for global mobile game developers and distributors. Massive untapped mobile subscriber base along with increasing penetration of mobile games have infused unmatchable growth in the industry, which comfortably bucked post recessionary effects and brought revolutionary shifts in mobile value added services dynamics. The study further revealed that, the industry will sustain its skyrocketing growth performance in coming years also with projected CAGR of 74.3% by 2013.
 
The research acknowledged that opportunities for mobile gaming companies are enormous in India, which is bestowed with large untapped consumer base and increasing affordability. Even today, of 100 mobile subscribers, only 2 are the addressable mobile gamers. This, when compared with the figures of Japan, the US, South Korea, and the UK shows a clear gap in mobile gamers penetration and illustrate a vast growth opportunities for market players.
 
Further, regional market segmentation revealed the dominance of metros. Top four metros namely Delhi, Mumbai, Chennai, and Bangalore clearly have a distinct edge over other major cities. Further, considering the present mobile penetration of around 60%, which is growing stupendously, there exists a huge untouched market spanning in country’s tier-2, 3 and semi urban cities. We anticipate this consumer base to be the next target market segment for the home grown and international mobile game majors.
 
Our report, “India Mobile Gaming Analysis” provides extensive research and conceptual analysis of the Indian mobile gaming market potentials. Report provides statistics and information on overall industry developments along with current and future market projections. It also facilitates deep market understanding on industry segments and various games categories including role playing, social games, and locations based games. In addition, all important industry drivers and restraints have been included to provide a balance research outlook of the concerned industry. The research will help consultants, industry analysts, and vendors to get in-depth knowledge on the current, past, and future performance of the industry.

For more information visit: http://www.rncos.com/Report/IM288.htm

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