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Advanced 3G Services to Boost Indian Mobile Gaming Industry

Apr 29, 2011
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According to our latest research report India Mobile Gaming Analysis, the mobile gaming market has emerged as the most vibrant and transforming division of the overall Indian gaming industry. The economic slowdown had no effects on the industry’s growth and the market performed remarkably well compared to the other major mobile gaming markets including the US, Japan, and the UK. With increasing penetration of the Internet & broadband services, and rising mobile user base, the market for mobile gaming in India is anticipated to grow at a CAGR of around 74% during 2010-2013.
 
As per our research, introduction of 3G mobile services will propel the growth of mobile gaming industry in the country. With the operations of 3G mobile business, mobile games services are expected to be the next goldmine after PC games. As per our team of experts, the number of 3G mobile handsets will cross the mark of 16 Million in 2011 and are anticipated to grow rapidly, which will lay a good foundation for the development of online games.
 
Further, our study indicates that the domestic companies account for majority of the Indian mobile gaming market. These homegrown companies have been witnessing rapid growth in their overall revenue compared to their foreign counterparts. However, it has been anticipated that, during the forecast period, the entry of international majors will somewhat balance the market dynamics and will result in competitive product pricing and overall improved quality. These proceedings will benefit the consumer most and will help propel industry’s future growth.
 
Our report India Mobile Gaming Analysis, provides extensive research and conceptual analysis of the Indian mobile gaming market potentials. The report provides statistics and information on the overall industry developments along with current and future market projections. It also facilitates deep market understanding on industry segments and various games categories including role playing, social games, and locations based games. Additionally, all important industry drivers and restraints have been included to provide a balance research outlook of the concerned industry.

For more information visit: http://www.rncos.com/Report/IM288.htm

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